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images/galette.png
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images/galette.png
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After Width: | Height: | Size: 441 KiB |
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images/hbdbachir.gif
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images/hbdbachir.gif
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After Width: | Height: | Size: 1.8 MiB |
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index.html
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index.html
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>OOP</title>
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<link rel="stylesheet" href="styles.css">
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</head>
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<body>
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<!-- <h1>Salut</h1> -->
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<canvas id="scene"></canvas>
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<script src="script.js"></script>
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</body>
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</html>
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script.js
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script.js
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let canvas = document.getElementById('scene');
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let ctx = canvas.getContext("2d");
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let resizeCanvas = () => {
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canvas.width = window.innerWidth;
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canvas.height = window.innerHeight;
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}
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resizeCanvas()
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let onResize = (event) => {
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resizeCanvas()
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}
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window.addEventListener('resize', onResize);
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// ctx.fillStyle = "green";
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// ctx.fillRect(300, 300, 100, 100);
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class Boule {
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constructor(x, y, s) {
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// this.x = x;
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// this.y = y;
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this.pos = {
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x: x,
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y: y
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}
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this.size = s
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this.vx = -2+Math.random()*6;
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this.vy = -2+Math.random()*6;
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// this.color = 'hsl(360, 50%, 50%)'
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this.color = {
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h:360,
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s:50,
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l:50
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}
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this.img = new Image();
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this.img.src = "images/galette.png";
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}
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draw(){
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// console.log('draw', this);
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// ctx.beginPath();
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// ctx.fillStyle = `hsl(${this.color.h},${this.color.s}%,${this.color.l}%)`;
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// ctx.arc(this.pos.x, this.pos.y, this.size, 0, 2 * Math.PI);
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// // ctx.fillRect(300, 300, 100, 100);
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// ctx.fill();
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// ctx.closePath();
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// this.img.onload = () => {
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// // console.log('img, x, y', this.img, this.pos.x, this.pos.y);
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ctx.drawImage(this.img, this.pos.x, this.pos.y, 3*this.size, 5*this.size);
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// }
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}
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move(){
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this.pos.x += this.vx;
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this.pos.y += this.vy;
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if(this.pos.x >= canvas.width || this.pos.x <= 0){
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this.vx *= -1;
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}
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if(this.pos.y >= canvas.height || this.pos.y <= 0){
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this.vy *= -1;
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}
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this.draw();
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}
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}
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let boules = [];
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let maboule;
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function createBoule(){
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maboule = new Boule(
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canvas.width / 2, // Math.random()*canvas.width,
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canvas.height / 2, // Math.random()*canvas.height,
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10+Math.random()*30
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);
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maboule.draw();
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boules.push(maboule);
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}
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// for (let index = 0; index < 10000; index++) {
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// createBoule();
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// }
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setInterval(()=>{
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createBoule();
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}, 1000)
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let anime = () => {
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ctx.clearRect(0,0, canvas.width, canvas.height)
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// boules.forEach((boule_a) => {
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for (let i = 0; i < boules.length; i++) {
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let boule_a = boules[i];
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for (let j = i+1; j < boules.length; j++) {
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let boule_b = boules[j];
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// distance entre les centre des boules
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let dist = Math.sqrt(
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Math.pow(boule_b.pos.x - boule_a.pos.x, 2) +
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Math.pow(boule_b.pos.y - boule_a.pos.y, 2)
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);
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// console.log('dist', dist);
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if(dist < boule_a.size+boule_b.size){
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// console.log('ça touche');
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// distance inferieure a la somme des deux rayons
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// ça touche
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// boule_a.vx *= -1;
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// boule_a.vy *= -1;
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// boule_b.vx *= -1;
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// boule_b.vy *= -1;
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nx = (boule_b.pos.x - boule_a.pos.x)/dist;
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ny = (boule_b.pos.y - boule_a.pos.y)/dist;
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vA_n = boule_a.vx*nx + boule_a.vy*ny
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vB_n = boule_b.vx*nx + boule_b.vy*ny
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boule_a.vx += (vB_n - vA_n) * nx
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boule_a.vy += (vB_n - vA_n) * ny
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boule_b.vx += (vA_n - vB_n) * nx
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boule_b.vy += (vA_n - vB_n) * ny
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boule_a.move();
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boule_b.move();
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}
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}
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boule_a.move();
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}
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window.requestAnimationFrame(anime);
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}
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window.requestAnimationFrame(anime);
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let onMouseMove = (event) => {
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// console.log('event', event);
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// h 0 -> 360
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// x 0 -> canvas.width
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let h = 360 * (event.x / canvas.width);
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// console.log('h', h);
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let s = 100 * (event.y / canvas.height)
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console.log('s', s);
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boules.forEach(boule => {
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boule.color.h = h;
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boule.color.s = s;
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});
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}
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window.addEventListener('mousemove', onMouseMove);
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19
styles.css
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19
styles.css
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body{
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margin: 0;
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background-image: url(images/hbdbachir.gif);
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background-repeat:no-repeat;
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background-position:50% -30%;
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}
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h1{
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font-size: 18em;
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}
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canvas#scene{
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position: absolute;
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z-index: 10;
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top:0;
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left:0;
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/* width: 100%;
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height:100%; */
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}
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