183 lines
4.4 KiB
JavaScript
183 lines
4.4 KiB
JavaScript
// 1. Sélection des éléments du DOM
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const vinyl = document.getElementById('vinyl');
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const audio = document.getElementById('audio');
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const progress = document.getElementById('progress');
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const currentTimeEl = document.getElementById('currentTime');
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const durationEl = document.getElementById('duration');
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const backwardBtn = document.getElementById('backward');
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const forwardBtn = document.getElementById('forward');
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const loopBtn = document.getElementById('loop');
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// 2. Variables utiles
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let isPlaying = false;
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let isLooping = false;
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let idleTimeout = null;
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let reverseInterval = null;
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// 3. Variables pour calcul de vitesse
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let lastPosition = null;
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let lastTime = null;
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// 4. Connexion Socket.io
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const socket = io();
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socket.on('position', (position) => {
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const now = Date.now();
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if (lastPosition !== null && lastTime !== null) {
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const deltaPos = position - lastPosition;
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const deltaTime = (now - lastTime) / 1000;
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const speed = deltaPos / deltaTime;
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console.log('instant speed:', speed);
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clearTimeout(idleTimeout);
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if (Math.abs(speed) < 5) {
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stopPlayback();
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return;
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}
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const isReverse = speed < 0;
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if (isReverse) {
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simulateReverse(Math.abs(speed));
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} else {
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stopReverse();
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controlPlayback(speed);
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}
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}
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lastPosition = position;
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lastTime = now;
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idleTimeout = setTimeout(() => {
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stopPlayback();
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}, 300);
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});
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// 5. Fonctions
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function togglePlay() {
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if (isPlaying) {
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audio.pause();
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vinyl.style.animationPlayState = 'paused';
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} else {
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audio.play();
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vinyl.style.animationPlayState = 'running';
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}
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isPlaying = !isPlaying;
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}
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function updateProgress() {
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const progressPercent = (audio.currentTime / audio.duration) * 100;
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progress.value = progressPercent;
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currentTimeEl.textContent = formatTime(audio.currentTime);
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}
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function formatTime(time) {
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const minutes = Math.floor(time / 60);
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const seconds = Math.floor(time % 60);
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return `${minutes}:${seconds < 10 ? '0' : ''}${seconds}`;
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}
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function setProgress(e) {
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const width = progress.clientWidth;
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const clickX = e.offsetX;
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const duration = audio.duration;
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audio.currentTime = (clickX / width) * duration;
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}
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// Lecture en avant selon la vitesse
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function controlPlayback(speed) {
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stopReverse();
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if (speed > 0) {
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if (!isPlaying) {
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audio.play();
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vinyl.style.animationPlayState = 'running';
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isPlaying = true;
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}
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// Vitesse normalisée
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const normalized = Math.min(speed / 400, 1);
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const minRate = 0.3;
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const maxRate = 1.5;
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const playbackSpeed = minRate + (maxRate - minRate) * Math.pow(normalized, 1.2);
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audio.playbackRate = playbackSpeed;
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vinyl.style.animationDuration = `${1 / playbackSpeed * 2}s`;
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vinyl.style.animationDirection = 'normal';
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}
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}
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function stopPlayback() {
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audio.pause();
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vinyl.style.animationPlayState = 'paused';
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isPlaying = false;
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stopReverse();
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}
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function simulateReverse(speed) {
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const reverseSpeed = Math.min(speed * 0.02, 2); // secondes à reculer par tick
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if (!reverseInterval) {
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reverseInterval = setInterval(() => {
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if (audio.currentTime > 0.05) {
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audio.currentTime -= reverseSpeed * 0.1;
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vinyl.style.animationPlayState = 'running';
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vinyl.style.animationDirection = 'reverse';
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} else {
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stopPlayback();
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}
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}, 100);
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if (!isPlaying) {
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isPlaying = true;
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}
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}
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audio.pause(); // son désactivé pour reverse simulé
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}
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function stopReverse() {
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if (reverseInterval) {
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clearInterval(reverseInterval);
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reverseInterval = null;
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vinyl.style.animationDirection = 'normal';
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}
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}
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// 6. Événements
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vinyl.addEventListener('click', togglePlay);
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audio.addEventListener('timeupdate', updateProgress);
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audio.addEventListener('loadedmetadata', () => {
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durationEl.textContent = formatTime(audio.duration);
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});
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progress.addEventListener('click', setProgress);
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backwardBtn.addEventListener('click', () => {
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audio.currentTime = Math.max(0, audio.currentTime - 10);
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});
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forwardBtn.addEventListener('click', () => {
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audio.currentTime = Math.min(audio.duration, audio.currentTime + 10);
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});
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loopBtn.addEventListener('click', () => {
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isLooping = !isLooping;
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loopBtn.style.backgroundColor = isLooping ? 'white' : 'transparent';
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loopBtn.style.color = isLooping ? '#18344b' : 'white';
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});
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audio.addEventListener('ended', () => {
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if (isLooping) {
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audio.currentTime = 0;
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audio.play();
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} else {
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vinyl.style.animationPlayState = 'paused';
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isPlaying = false;
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}
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});
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