loop/node-server/assets/script.js

155 lines
3.7 KiB
JavaScript

// 1. Sélection des éléments du DOM
const vinyl = document.getElementById('vinyl');
const audio = document.getElementById('audio');
const progress = document.getElementById('progress');
const currentTimeEl = document.getElementById('currentTime');
const durationEl = document.getElementById('duration');
const backwardBtn = document.getElementById('backward');
const forwardBtn = document.getElementById('forward');
const loopBtn = document.getElementById('loop');
// 2. Variables utiles
let isPlaying = false;
let isLooping = false;
let idleTimeout = null;
let lastPosition = null;
let lastTime = null;
// 3. Connexion Socket.io
const socket = io();
socket.on('position', (position) => {
const now = Date.now();
if (lastPosition !== null && lastTime !== null) {
const deltaPos = position - lastPosition;
const deltaTime = (now - lastTime) / 1000;
const speed = deltaPos / deltaTime;
clearTimeout(idleTimeout);
if (Math.abs(speed) < 10) {
stopPlayback();
return;
}
if (speed > 0) {
controlForwardPlayback(speed);
} else {
controlRewind(Math.abs(speed));
}
}
lastPosition = position;
lastTime = now;
idleTimeout = setTimeout(() => {
stopPlayback();
}, 300);
});
// 4. Fonctions principales
function controlForwardPlayback(speed) {
const rate = 1 + speed * 0.0003;
const playbackSpeed = Math.min(2, Math.max(0.5, rate));
vinyl.classList.remove('reverse');
vinyl.style.animationPlayState = 'running';
if (!isPlaying) {
audio.play();
isPlaying = true;
}
audio.playbackRate = playbackSpeed;
}
function controlRewind(speed) {
if (isPlaying) {
audio.pause();
isPlaying = false;
}
const rewindAmount = speed * 0.01;
audio.currentTime = Math.max(0, audio.currentTime - rewindAmount);
vinyl.classList.add('reverse');
vinyl.style.animationPlayState = 'running';
}
function stopPlayback() {
if (isPlaying) {
audio.pause();
isPlaying = false;
}
vinyl.classList.remove('reverse');
vinyl.style.animationPlayState = 'paused';
}
// 5. Fonctions interface
function togglePlay() {
if (isPlaying) {
audio.pause();
vinyl.style.animationPlayState = 'paused';
} else {
audio.play();
vinyl.style.animationPlayState = 'running';
}
isPlaying = !isPlaying;
}
function updateProgress() {
const progressPercent = (audio.currentTime / audio.duration) * 100;
progress.value = progressPercent;
currentTimeEl.textContent = formatTime(audio.currentTime);
}
function formatTime(time) {
const minutes = Math.floor(time / 60);
const seconds = Math.floor(time % 60);
return `${minutes}:${seconds < 10 ? '0' : ''}${seconds}`;
}
function setProgress(e) {
const width = progress.clientWidth;
const clickX = e.offsetX;
const duration = audio.duration;
audio.currentTime = (clickX / width) * duration;
}
// 6. Événements manuels
vinyl.addEventListener('click', togglePlay);
audio.addEventListener('timeupdate', updateProgress);
audio.addEventListener('loadedmetadata', () => {
durationEl.textContent = formatTime(audio.duration);
});
progress.addEventListener('click', setProgress);
backwardBtn.addEventListener('click', () => {
audio.currentTime = Math.max(0, audio.currentTime - 10);
});
forwardBtn.addEventListener('click', () => {
audio.currentTime = Math.min(audio.duration, audio.currentTime + 10);
});
loopBtn.addEventListener('click', () => {
isLooping = !isLooping;
loopBtn.style.backgroundColor = isLooping ? 'white' : 'transparent';
loopBtn.style.color = isLooping ? '#18344b' : 'white';
});
audio.addEventListener('ended', () => {
if (isLooping) {
audio.currentTime = 0;
audio.play();
} else {
vinyl.style.animationPlayState = 'paused';
isPlaying = false;
}
});