speed
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@ -12,10 +12,13 @@ const loopBtn = document.getElementById('loop');
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let isPlaying = false;
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let isLooping = false;
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let idleTimeout = null;
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let reverseInterval = null;
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// 3. Variables pour calcul de vitesse
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let lastPosition = null;
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let lastTime = null;
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// 3. Connexion Socket.io
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// 4. Connexion Socket.io
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const socket = io();
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socket.on('position', (position) => {
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@ -24,19 +27,24 @@ socket.on('position', (position) => {
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if (lastPosition !== null && lastTime !== null) {
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const deltaPos = position - lastPosition;
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const deltaTime = (now - lastTime) / 1000;
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const speed = deltaPos / deltaTime;
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console.log('instant speed:', speed);
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clearTimeout(idleTimeout);
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if (Math.abs(speed) < 10) {
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if (Math.abs(speed) < 5) {
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stopPlayback();
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return;
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}
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if (speed > 0) {
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controlForwardPlayback(speed);
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const isReverse = speed < 0;
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if (isReverse) {
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simulateReverse(Math.abs(speed));
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} else {
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controlRewind(Math.abs(speed));
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stopReverse();
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controlPlayback(speed);
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}
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}
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@ -48,47 +56,7 @@ socket.on('position', (position) => {
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}, 300);
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});
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// 4. Fonctions principales
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function controlForwardPlayback(speed) {
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const rate = 1 + speed * 0.0003;
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const playbackSpeed = Math.min(2, Math.max(0.5, rate));
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vinyl.classList.remove('reverse');
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vinyl.style.animationPlayState = 'running';
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if (!isPlaying) {
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audio.play();
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isPlaying = true;
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}
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audio.playbackRate = playbackSpeed;
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}
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function controlRewind(speed) {
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if (isPlaying) {
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audio.pause();
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isPlaying = false;
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}
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const rewindAmount = Math.min(speed * 0.01, 1);
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audio.currentTime = Math.max(0, audio.currentTime - rewindAmount);
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vinyl.classList.add('reverse');
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vinyl.style.animationPlayState = 'running';
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}
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function stopPlayback() {
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if (isPlaying) {
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audio.pause();
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isPlaying = false;
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}
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vinyl.classList.remove('reverse');
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vinyl.style.animationPlayState = 'paused';
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}
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// 5. Fonctions interface
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// 5. Fonctions
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function togglePlay() {
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if (isPlaying) {
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@ -120,7 +88,67 @@ function setProgress(e) {
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audio.currentTime = (clickX / width) * duration;
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}
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// 6. Événements manuels
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// Lecture en avant selon la vitesse
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function controlPlayback(speed) {
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stopReverse();
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if (speed > 0) {
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if (!isPlaying) {
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audio.play();
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vinyl.style.animationPlayState = 'running';
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isPlaying = true;
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}
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// Vitesse normalisée
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const normalized = Math.min(speed / 100, 1);
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const minRate = 0.3;
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const maxRate = 1.5;
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const playbackSpeed = minRate + (maxRate - minRate) * normalized;
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audio.playbackRate = playbackSpeed;
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vinyl.style.animationDuration = `${1 / playbackSpeed * 2}s`;
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vinyl.style.animationDirection = 'normal';
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}
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}
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function stopPlayback() {
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audio.pause();
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vinyl.style.animationPlayState = 'paused';
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isPlaying = false;
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stopReverse();
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}
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function simulateReverse(speed) {
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const reverseSpeed = Math.min(speed * 0.01, 2); // secondes à reculer par tick
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if (!reverseInterval) {
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reverseInterval = setInterval(() => {
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if (audio.currentTime > 0.05) {
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audio.currentTime -= reverseSpeed * 0.1;
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vinyl.style.animationPlayState = 'running';
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vinyl.style.animationDirection = 'reverse';
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} else {
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stopPlayback();
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}
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}, 100);
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if (!isPlaying) {
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isPlaying = true;
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}
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}
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audio.pause(); // son désactivé pour reverse simulé
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}
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function stopReverse() {
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if (reverseInterval) {
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clearInterval(reverseInterval);
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reverseInterval = null;
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vinyl.style.animationDirection = 'normal';
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}
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}
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// 6. Événements
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vinyl.addEventListener('click', togglePlay);
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audio.addEventListener('timeupdate', updateProgress);
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