reverse
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@ -11,6 +11,8 @@ const loopBtn = document.getElementById('loop');
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// 2. Variables utiles
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let isPlaying = false;
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let isLooping = false;
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let idleTimeout = null;
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let reverseInterval = null;
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// 3. Variables pour calculer la vitesse de rotation
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let lastPosition = null;
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@ -24,24 +26,37 @@ socket.on('position', (position) => {
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if (lastPosition !== null && lastTime !== null) {
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const deltaPos = position - lastPosition;
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const deltaTime = (now - lastTime) / 1000; // en secondes
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const deltaTime = (now - lastTime) / 1000;
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const speed = deltaPos / deltaTime; // ticks par seconde
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const speed = deltaPos / deltaTime;
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console.log('instant speed:', speed);
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// Seuil minimal pour stopper la lecture si la balle ne tourne plus
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clearTimeout(idleTimeout);
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if (Math.abs(speed) < 2) {
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controlPlayback(0); // stop
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stopPlayback();
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} else {
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// Mappe la vitesse vers une valeur de lecture entre 0.5 et 2
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let playbackSpeed = 1 + speed * 0.01; // facteur à ajuster selon ton encoder
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playbackSpeed = Math.max(0.5, Math.min(2, playbackSpeed));
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controlPlayback(playbackSpeed);
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const isReverse = speed < 0;
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// Simuler reverse
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if (isReverse) {
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simulateReverse(Math.abs(speed));
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} else {
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stopReverse();
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let playbackSpeed = 1 + speed * 0.01;
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playbackSpeed = Math.max(0.5, Math.min(2, playbackSpeed));
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controlPlayback(playbackSpeed);
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}
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}
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}
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lastPosition = position;
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lastTime = now;
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// Détecter l'inactivité : si pas de mise à jour pendant 300ms → stop
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idleTimeout = setTimeout(() => {
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stopPlayback();
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}, 300);
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});
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// 5. Fonctions
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@ -77,7 +92,9 @@ function setProgress(e) {
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}
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// Fonction pour régler la lecture selon la vitesse
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function controlPlayback(speed) {
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stopReverse(); // On stoppe le reverse si actif
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if (speed > 0) {
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if (!isPlaying) {
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audio.play();
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@ -85,13 +102,42 @@ function controlPlayback(speed) {
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isPlaying = true;
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}
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audio.playbackRate = speed;
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} else {
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if (isPlaying) {
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audio.pause();
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vinyl.style.animationPlayState = 'paused';
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isPlaying = false;
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}
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}
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function stopPlayback() {
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audio.pause();
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vinyl.style.animationPlayState = 'paused';
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isPlaying = false;
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}
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function simulateReverse(speed) {
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// vitesse = ticks/sec → convertir en vitesse de recul
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const reverseSpeed = Math.min(speed * 0.01, 2); // seconds per step
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if (!reverseInterval) {
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reverseInterval = setInterval(() => {
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if (audio.currentTime > 0.05) {
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audio.currentTime -= reverseSpeed * 0.1;
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vinyl.style.animationPlayState = 'running';
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} else {
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stopPlayback();
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}
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}, 100);
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if (!isPlaying) {
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isPlaying = true;
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}
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}
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audio.pause(); // on met en pause le vrai son pour éviter conflit
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}
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function stopReverse() {
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if (reverseInterval) {
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clearInterval(reverseInterval);
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reverseInterval = null;
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}
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}
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// 6. Événements
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