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No commits in common. "724b7008902f13fe5412ee244942da5cd80cf650" and "e55d00a0a5af35149bd006a0bd8c52ec24b44988" have entirely different histories.
724b700890
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e55d00a0a5
@ -141,14 +141,7 @@ for (let i = 0; i < nbr_rond; i++) {
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// l -> luminosité entre 0% et 100%
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let l = 40 + Math.random()*20;
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// monrond.style.backgroundColor = `hsl(${h},${s}%,${l}%)`;
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// et avec une transparence (alpha)
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// hsla
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// a -> alpha entre 0 (trensparent) et 1 (opaque)
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let a = (5 + Math.random()*5)/10; // alpha entre 0.5 et 1
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monrond.style.backgroundColor = `hsla(${h},${s}%,${l}%,${a})`; // /!\ hsla pas hsl
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monrond.style.backgroundColor = `hsl(${h},${s}%,${l}%)`;
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body.append(monrond);
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}
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@ -1,14 +0,0 @@
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>Document</title>
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<link rel="stylesheet" href="styles.css">
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</head>
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<body>
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<canvas id="scene"></canvas>
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<script src="script.js"></script>
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</body>
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</html>
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@ -1,62 +0,0 @@
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let canvas = document.querySelector('#scene');
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canvas.width = document.body.clientWidth;
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canvas.height = document.body.clientHeight;
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let ctx = canvas.getContext('2d');
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// https://developer.mozilla.org/en-US/docs/Web/API/CanvasRenderingContext2D/fillStyle
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// les fonctions
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function degToRad(deg) {
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return deg * (Math.PI / 180.0);
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}
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// les animations
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// une loop ne peut pas fonctionner car l'image ne se rafraîchit pas entre les iteration de boucle
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// for (let index = 0; index < array.length; index++) {
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// }
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// Une classe est un object que l'on va cloner, on va créer des instances de bidule
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class Bidule {
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// le constructeur est appeler une fois au moment de new Bidule
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constructor(r, x, y) {
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// on definie les valeur de départ propre a chauqe instance
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// 'this' correpsond a l'instance, autant de 'this' que d'instance
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this.r = r;
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this.x = x;
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this.y = y;
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this.a = 360;
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this.vitesse = {
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x:-2+Math.random()*4,
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y:-2+Math.random()*4
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}
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}
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// les methodes sont comme des fonction mais propre a chaque instance
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bouge(){
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this.x += this.vitesse.x;
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this.y += this.vitesse.y;
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this.dessine();
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}
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dessine(){
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ctx.beginPath();
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ctx.arc(this.x, this.y, this.r, 0, degToRad(this.a));
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ctx.fill();
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}
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}
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let mesBidules = [];
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for (let i = 0; i < 2000; i++) {
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mesBidules.push(new Bidule(2 + Math.random()*4, Math.random()*canvas.width, Math.random()*canvas.height));
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}
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let monAnime = function(){
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ctx.clearRect(0, 0, canvas.width, canvas.height);
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mesBidules.forEach(bidule => {
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bidule.bouge();
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});
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window.requestAnimationFrame(monAnime);
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}
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monAnime();
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@ -1,5 +0,0 @@
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body{
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margin: 0;
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width:100vw;
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height:100vh;
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}
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